We recently upgraded to Unity 4, and I am making a Mac App Store package for my project. I used the process I describe below to create the package (using sandboxing) and then test the installer. This worked great before Unity 4, but now, after I install it, the app closes immediately after startup. Apr 15, 2012 Submit Unity games to the Mac App Store! Discussion in 'Editor & General Support' started by Randy-Edmonds, Dec 20, 2010.
We have to drop back to the Terminal to run the codesign application. Productbuild -component /YourApp.app /Applications -sign '3rd Party Mac Developer Installer: XXXX' YourApp.pkg Where ”XXXX” is again from Keychain Access. This time, use the certificate beginning with ”3rd Party Mac Developer Installer”.
Application Loader You are finally ready to submit your App! Before submission you must create your App on iTunes Connect and fill out detailed app information.
After your app is created launch Application Loader and click on Deliver Your App. Choose the application you created in iTunes Connect from the drop down menu and follow the prompts to choose your.pkg file that was created with the productbuild command. Click submit and, if all went well, you will see your app will be delivered to the App Store and be ready for review.
![Mac Mac](/uploads/1/2/5/3/125360905/845307837.png)
Unity IAP lets you sell a variety of items directly within your free or paid game including premium content, virtual goods and subscriptions. Unity IAP makes it easy to implement in-app purchases (IAP) in your application for the most popular app stores. The currently supported stores include: the iOS App Store, Mac App Store, Google Play, Windows Store (Universal) and Amazon Appstore. Background Project In this article, we are going to look at how to add IAP to an existing game project. This article uses a modified version of the. The original tutorial for this game project is.
The Survival Shooter project was extended as a live training session to create a weapon shop that allowed players to upgrade their starting weapon by spending in-game currency based on their score. To learn more about how to create the weapon shop in the Survival Shooter project, please see the. Required Download This tutorial article extends the weapon shop training session further, integrating actual IAP where users can buy currency using real money transactions. Please download the.zip file -as it is required to complete this tutorial.
Once the download is complete, unzip the project and open it in Unity. Open the scene Level 01 5.x IAP from the IAPDemo/Scenes folder in the Project panel. Setting up Unity Services Before we begin any scripting to set up Unity IAP in our project, we will need to have our project set up with Unity Services. Open the Services window by choosing Window Services from the top menu. If you are not yet logged in, you will see the following message: Click Sign In to log in with your Unity ID. Project IDs Every project using Unity IAP will need a Project ID from Unity Services. If you do not have an ID for your project you will need to create one.
First select your Organization by using the Select Organization drop-down. An organization can be either a single user or a group. The default organization will be an organization composed of a single user, set to the Unity Account you've logged in with. Once the Organization has been selected, click the Create button to create a Project ID.
If you have already created a Unity Project ID for your project choose 'I already have a Unity Project ID'. If you already have a Project ID, once your Organization has been selected you will be able to choose from a list of previously created Project IDs. Select an existing Project ID from the Select Project drop-down. Enabling In-App Purchasing From the list of Services, choose In-App Purchasing. Next, to Enable In-App Purchasing click the Enable button. COPPA Compliance The Children's Online Privacy Protection Act, applies to the online collection of personal information from children under 13. The new rules spell out what you must include in a privacy policy, when and how to seek verifiable consent from a parent and what responsibilities you have to protect children's privacy and safety online.
You will be prompted with a dialog asking about the target age for users of your app in order to ensure. If you have already specified a COPPA choice in your Analytics settings, this dialog will not be displayed. Choose the appropriate answer and then click 'Save Changes'. Adding the IAP Package Unity IAP requires an imported package to build your integration upon, this must be added to your project using the Import Button shown in the image below. After you have imported the package, you should see a new folder called Plugins has been added to your project. This folder contains UnityPurchasing assets required to use Unity IAP.
Click ‘Back to services’ and review the services panel. You should now see that Analytics and In-App Purchasing are both ON as shown below. Making a Purchase Script With Services set up, we can add the required code to our game. First, we will add a script called Purchaser. Purchaser is an example script for this project for working with Unity IAP.
Purchaser includes functions which allow us to do the following:. InitializePurchasing: Initializes the IAP builder, adds products that are available for sale and supplies a listener to handle purchasing events. BuyProductID: A private function which allows us to buy a product we’ve added using it’s product ID string. BuyConsumable, BuyNonConsumable, BuySubscription: Public functions which allow us to buy products of different types by passing their respective strings to BuyProductID. RestorePurchases: On iOS we can call RestorePurchases to restore products previously purchased. OnInitialize: Called to check if the app can connect to Unity IAP or not.
OnInitialize will keep trying in the background and will only fail if there is a configuration problem that cannot be recovered from. OnInitializeFailed: Called when IAP have failed to initialize and logs a message to the console. ProcessPurchase: Checks to see if a product purchase was successful and logs the result to the console. OnPurchaseFailed: Logs a message to the console telling us when a purchase failed. In the Project panel, select the IAPDemo folder, then click the Create button and make a new C# script called Purchaser and paste-replace the entire contents with the following code.